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Star Fleet Battles: Commander's Rulebook Volume II
Strategist Pick

Star Fleet Battles: Commander's Rulebook Volume II

Requires:Star Fleet Battles

Designed by Stephen V. Cole

Published by Amarillo Design Bureau, Inc., Task Force Games

Expansion
Deep Strategy: 45+ Min Teach
Game: Star Fleet Battles
Setting: Star Fleet Universe

Players

1-12

Play Time

90 min

Complexity

4.0 / 5

Rating

7.6

Year

1984

Community Snapshot

Heavy complexity
~90 min
7.6 on BGG (14)
Some text

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A heavy dice rolling game playable in ~90 min, rated 7.6 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

About This Game

After releasing Star Fleet Battles Expansion #1, Expansion #2, and Expansion #3 all of the rules were reformatted into the Commander's Rulebook system. In the new format, all rules were brought together and divided into separate topics. The rulebooks were intended to be separated at the binder and placed loosely in a 3-ring binder.…

Source: BoardGameGeek

View on BoardGameGeek