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Defenders of the Realm: The Errant Paladin
Game Night Pick

Defenders of the Realm: The Errant Paladin

Requires:Defenders of the Realm

Designed by Richard Launius

Published by Eagle-Gryphon Games

Expansion
Casual Flow: 15 Min Teach
Creatures: Dragons

Community Snapshot

Medium-Light complexity
~90 min
7.5 on BGG (157)

Categories

Adventure
Explore, discover, and overcome challenges in a narrative-driven experience.
Expansion for Base-game
This is an expansion — requires the base game to play.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Fighting
Direct combat between players or factions — tactical battles and confrontation.
Medieval
Set in the Middle Ages — castles, knights, feudal politics, and trade.

Since 2011, Defenders of the Realm: The Errant Paladin has captivated fans of co-op and dice rolling with its medium-light complexity design.

How It Plays

Action Points

You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.

Cooperative Game

Everyone works together against the game itself — you win or lose as a team, so get ready to strategize together!

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

About This Game

The Errant Paladin is a special promotional character that adds a fourth ability to the Paladin from the base game. The Errant Paladin wields a Broadsword of Might, which defeats all minions at a location when doubles are rolled in combat.

Source: BoardGameGeek

View on BoardGameGeek
Game: Defenders of the Realm

Players

1-4

Play Time

90 min

Complexity

2.4 / 5

Rating

7.5

Year

2011