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Sixteen Tons

Sixteen Tons

Designed by Nathalie Pozzi, Eric Zimmerman

Published by (Self-Published)

Table Status Unknown

Players

4

Play Time

10 min

Complexity

N/A

Rating

4.0

Year

2010

Community Snapshot

~10 min
4.0 on BGG (2)

Categories

Abstract Strategy
Pure strategy with no hidden information or luck — think Chess or Go.
Economic
Buy, sell, trade, and invest — manage money and markets to build wealth.

Designed for 4 players and playable in ~10 min, Sixteen Tons delivers a experience that earned a 0.0 on BGG.

How It Plays

Betting and Bluffing

You place bets and try to read (or mislead) your opponents — poker vibes at the game table!

Pattern Building

You arrange pieces to create specific patterns that score points — like solving a colorful puzzle.

About This Game

Sixteen Tons is a game for four players designed for a gallery setting, created by architect Nathalie Pozzi and game designer Eric Zimmerman. It also exist in a tabletop version aimed at dinner parties. On its surface, Sixteen Tons looks like a large-scale boardgame, in which players move very heavy pieces around a four-by-four grid, trying to maneuver their pieces into a winning position.…

Source: BoardGameGeek

View on BoardGameGeek

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