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Villages
Party Essential

Villages

Designed by Tom Jolly

Published by Jolly Games

Table Ready: 5 Min Teach

Players

2-6

Play Time

1 min

Complexity

1.5 / 5

Rating

6.0

Year

1991

Community Snapshot

Light complexity
~1 min
6.0 on BGG (5)

Categories

Animals
Features animals as a central theme — from cute wildlife to natural ecosystems.
Economic
Buy, sell, trade, and invest — manage money and markets to build wealth.
Farming
Grow crops, raise animals, and manage a farm — peaceful but strategic.
Fighting
Direct combat between players or factions — tactical battles and confrontation.
Negotiation
Make deals, form alliances, and persuade others — diplomacy is key.
Renaissance
Set in the Renaissance era — art, commerce, and cultural rebirth.
Territory Building
Claim and control areas on the map — expand your territory and defend borders.

Designed for 2–6 players and playable in ~1 min, Villages delivers a light experience that earned a 0.0 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Trading

You can swap resources or cards with other players — making clever trades can give you a serious edge.

About This Game

Villages is one of the first "boardgames" ported from a computer game. Unfortunately, that means you have to do all the bookkeeping on paper that the computer could do easily. Most players will find it a bit tedious to constantly have to calculate and record population, crops, seed, food, weapons, etc.…

Source: BoardGameGeek

View on BoardGameGeek

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