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Requires:Dungeon Twister
Designed by Christophe Boelinger
Published by (Looking for a publisher)
Players
0
Play Time
Unknown
Complexity
N/A
Rating
8.0
Community Snapshot
Categories
Designed for 0 players and playable in ~0 min, Dungeon Twister: Traps delivers a experience that earned a 8.0 on BGG.
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Secret Unit Deployment
You place your units face-down so opponents don't know what you've got — the reveal is always exciting.
Tile Placement
You lay tiles on the table to build a map, landscape, or pattern — every piece you place changes the board.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
Dungeon Twister: Traps, the first expansion for Dungeon Twister / Dungeon Twister: Prison, comes packaged in four blister packs with storage space for the components available in the DT: Prison box. The blister packs will be released roughly once a quarter. Each blister pack of Dungeon Twister: Traps includes a pair of new rooms, four new figures (two per side) of two new characters, new items, and assorted markers for the characters and rooms.
Source: BoardGameGeek
Year
0