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Muskets and Mohawks: Frontiers Aflame

Muskets and Mohawks: Frontiers Aflame

Designed by Bob Minadeo, Ed Teixeira

Published by Two Hour Wargames (THW Game Design)

Table Status Unknown

Players

2-0

Play Time

120 min

Complexity

N/A

Rating

7.4

Year

2011

Community Snapshot

~120 min
7.4 on BGG (5)

Categories

American Indian Wars
Covers conflicts between indigenous peoples and settlers in North America.
Book
The game itself is a book or uses book-based components — gamebooks, choose-your-own-adventure.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Designed for 2–0 players and playable in ~120 min, Muskets and Mohawks: Frontiers Aflame delivers a experience that earned a 0.0 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Measurement Movement

You physically measure distances to move pieces — grab a ruler and get precise with your positioning!

About This Game

Product Description from Publisher's Website Muskets and Mohawks is the unit based game of the French and Indian Wars. Players take on the role of an officer commanding multiple units of men. Included in the rules are lists and options to play the Napoleonic Wars, the American Revolution, the War of 1812 as well as the Texas War of Independence.…

Source: BoardGameGeek

View on BoardGameGeek

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⏱️Board games under 120 minutes