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13: Assassin Collector Card Game

13: Assassin Collector Card Game

Designed by Sandy Collora, Scott Haring + 2 more

Published by Tactical Studies Rules (TSR)

Table Status Unknown

Players

2-3

Play Time

20 min

Complexity

N/A

Rating

6.8

Year

1990

Community Snapshot

~20 min
6.8 on BGG (2)

Categories

Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Comic Book / Strip
Theme or art style inspired by comic books and graphic novels.
Spies / Secret Agents
Espionage and covert operations — hidden identities and secret missions.

Rated 0.0 by the community, 13: Assassin Collector Card Game brings hand management to 2–3 players in about ~20 min.

How It Plays

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Set Collection

You're gathering matching groups of cards or tokens to score points — the more complete your sets, the better you do.

About This Game

24 cards publisher in TSRs Comics Mudule magazine 13: Assassin #1. The cards are in four suits (Hero, Villain, Item and Place) with values from 3 to 8. Some cards have more than one suit, but can only be used as one of the suits at the players choice.…

Source: BoardGameGeek

View on BoardGameGeek

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