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Air War '80
Strategist Pick

Air War '80

Requires:Air War: Modern Tactical Air Combat

Designed by David C. Isby

Published by SPI (Simulations Publications, Inc.)

Expansion
Deep Strategy: 45+ Min Teach

Community Snapshot

Heavy complexity
~120 min
5.3 on BGG (43)
Text-heavy

Categories

Aviation / Flight
Take to the skies — piloting aircraft, dogfights, airlines, or aerospace exploration.
Expansion for Base-game
This is an expansion — requires the base game to play.
Korean War
Set during the Korean War (1950–1953) — military operations on the Korean peninsula.
Modern Warfare
Set in modern-era conflicts — 20th/21st century military operations and geopolitics.
Vietnam War
Set during the Vietnam War (1955–1975) — jungle warfare, counterinsurgency, and Cold War politics.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Since 1979, Air War '80 has captivated fans of dice rolling with its heavy complexity design.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Grid Movement

Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

About This Game

An update to the original SPI game Air War. "16 pages of additional rules, additional scenarios (14), and addenda. 100 counters representing 15 new aircraft types. 72 page booklet of updated and expanded charts and tables, including performance characteristics of 15 new aircraft and 5 new missile types."

Source: BoardGameGeek

View on BoardGameGeek

Players

1-4

Play Time

120 min

Complexity

4.4 / 5

Rating

5.3

Year

1979