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Asian Fleet: Expansion / Plan Orange

Asian Fleet: Expansion / Plan Orange

Requires:Asean Fleet

Published by Technical Term Game Company

Expansion
Table Status Unknown
Series: Japanese Fleet (Victory Games)

Players

1-4

Play Time

Unknown

Complexity

N/A

Rating

6.5

Year

2010

Community Snapshot

~0 min
6.5 on BGG (2)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Modern Warfare
Set in modern-era conflicts — 20th/21st century military operations and geopolitics.
Nautical
Life at sea — sailing, naval battles, pirates, or ocean exploration.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A solid hexagon grid game playable in ~0 min, rated 6.5 on BGG.

How It Plays

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

About This Game

Asian Fleet Expansion / Plan Orange This is an extension for Asian Fleet with new rules,scenarios, counters, play aids, no map. And What-if scenarios Plan Orange, conflict Conflict between the U.S.A and Japan. It can not be used unless it has Asian Fleet The game reuse rules from Victory Games Fleet series, but includes new weapons as missiles, grond lauched ballistic missiles, SAM, cruise missiles There are also new rules regarding submarines, Aegis ships, anti-missile defence systems, long range air-to-air missile, The players maneuver war ships, submarines, aircrafts, amphibious war ships and cargos on a map covering northwest Asia

Source: BoardGameGeek

View on BoardGameGeek