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Requires:Super Dungeon Explore
Designed by Chris Birkenhagen, John Cadice + 1 more
Published by Soda Pop Miniatures
Players
2-6
Play Time
120 min
Complexity
2.6 / 5
Rating
7.3
Year
2012
Community Snapshot
Categories
Rated 5.7 by the community, Super Dungeon Explore: Caverns of Roxor brings dice rolling to 2–6 players in about ~120 min.
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Variable Phase Order
The order of game phases can change each round depending on player choices — keeps everyone on their toes.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
Game description from the publisher: Into the Fiery Depths! Delve into the next level with Caverns of Roxor, the first major expansion to Super Dungeon Explore. Expand game play for both Hero and Consul players, and build your battle strategy with new monsters, heroes, and treasures. This expansion includes: 31 fully assembled Soda Pop Miniatures New Boss: Roxor, and his assistant, Rock Gut the Troll 3 New Heroes: Princess Ruby, Deeproot Scout, and Star Guild Scrapper New minions with unique treasure cards: Rock Tops and Fireflow Denziens
Source: BoardGameGeek