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Core Worlds: Galactic Orders
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Core Worlds: Galactic Orders

Requires:Core Worlds

Designed by Andrew Parks

Published by Stronghold Games

Expansion
Moderate Depth: 30 Min Teach
Game: Core Worlds

Players

2-5

Play Time

90 min

Complexity

3.0 / 5

Rating

7.9

Year

2012

Community Snapshot

Medium complexity
~90 min
7.9 on BGG (1.2K)
Some text

Categories

Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Civilization
Guide a civilization through ages of development — technology, culture, and expansion.
Expansion for Base-game
This is an expansion — requires the base game to play.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Space Exploration
Explore the cosmos — colonize planets, navigate space, and discover the unknown.

Designed for 2–5 players and playable in ~90 min, Core Worlds: Galactic Orders delivers a medium experience that earned a 6.3 on BGG.

How It Plays

Deck, Bag, and Pool Building

You start with a basic set of cards or tokens and gradually add better ones — watch your engine grow stronger over time.

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

About This Game

In Core Worlds: Galactic Orders – the first expansion to Core Worlds, the deck-building card game of intergalactic conquest – players begin to forge alliances with the six Galactic Orders, powerful organizations that have maintained their independence in the midst of a crumbling empire. These Orders consist of the Galactic Senate, the Science Guild, the Merchant Alliance, the Mining Coalition, the Order of Knighthood, and the Mystic Brotherhood. The Galactic Orders expansion focuses on these six independent organizations and their influence upon a galaxy at war.…

Source: BoardGameGeek

View on BoardGameGeek