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Requires:Warmachine Prime Mk II
Designed by David Carl, Doug Seacat + 2 more
Published by Privateer Press, Ulisses Spiele
Players
2-4
Play Time
60 min
Complexity
N/A
Rating
7.4
Community Snapshot
Categories
Since 2012, Warmachine: Colossals has captivated fans of dice rolling and variable powers with its design.
How It Plays
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
From Privateer Press webpage Darkness descends upon the nations of the Iron Kingdoms as the undead legions of Cryx overwhelm Point Bourne, revealing their true strength. As war once again consumes the land, the embattled nations race to deploy colossal warjacks bristling with weaponry to turn the tide. But the emergence of new threats, both ancient and unseen, will force old enemies into uneasy cooperation in a fight for survival!…
Source: BoardGameGeek
Year
2012