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Warmachine: Colossals

Warmachine: Colossals

Requires:Warmachine Prime Mk II

Designed by David Carl, Doug Seacat + 2 more

Published by Privateer Press, Ulisses Spiele

Expansion
Table Status Unknown
Game: Iron Kingdoms

Players

2-4

Play Time

60 min

Complexity

N/A

Rating

7.4

Community Snapshot

~60 min
7.4 on BGG (24)

Categories

Book
The game itself is a book or uses book-based components — gamebooks, choose-your-own-adventure.
Expansion for Base-game
This is an expansion — requires the base game to play.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Since 2012, Warmachine: Colossals has captivated fans of dice rolling and variable powers with its design.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

From Privateer Press webpage Darkness descends upon the nations of the Iron Kingdoms as the undead legions of Cryx overwhelm Point Bourne, revealing their true strength. As war once again consumes the land, the embattled nations race to deploy colossal warjacks bristling with weaponry to turn the tide. But the emergence of new threats, both ancient and unseen, will force old enemies into uneasy cooperation in a fight for survival!…

Source: BoardGameGeek

View on BoardGameGeek

Year

2012