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Saints & Sinners

Saints & Sinners

Requires:Deadlands: Doomtown

Designed by Tim J. Meyer, David Orange + 2 more

Published by Harrowed Entertainment Group

Expansion
Table Status Unknown
Collectible: Collectible Card Games
Setting: The Weird West (Pinnacle Entertainment)

Players

2-6

Play Time

45 min

Complexity

N/A

Rating

9.0

Community Snapshot

~45 min
9.0 on BGG (1)

Categories

American Civil War
Set during the US Civil War (1861–1865) — Union vs. Confederacy battles and campaigns.
American West
The Wild West — cowboys, outlaws, frontier towns, and westward expansion.
Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
City Building
Construct and develop a city or settlement — manage resources, placement, and growth.
Collectible Components
Includes collectible or customizable components like cards or miniatures.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Horror
Dark, scary themes — survive monsters, solve mysteries, or face the unknown.

Rated 9.0 by the community, Saints & Sinners brings hand management to 2–6 players in about ~45 min.

How It Plays

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Modular Board

The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

Originally titled "The Champions Project" and intended to be a set of cards based on the varied champions of the game, it was "re-branded" as "Saints and Sinners" in 2013 to reflect that not only were champions being honored, but also events and the community. For the first time in a decade HEG added new content to Deadlands: Doomtown allowing for, new play styles, new decks, and new strategies. By creating new cards for use in decks, Saints and Sinners expands the vast Doomtown card base, and will continue to, creating new content to keep the game evolving and growing.…

Source: BoardGameGeek

View on BoardGameGeek

Year

2012