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Requires:Battle for Moscow
Designed by Thomas M. Kane
Published by DTI (Diverse Talents, Incorporated)
Community Snapshot
Categories
Designed for 2 players and playable in 120–480 min, What Happens Next delivers a medium-light experience that earned a 7.1 on BGG.
How It Plays
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Movement Points
You get a set number of movement points to spend on moving your pieces — plan your path carefully.
Zone of Control
Your pieces influence the spaces around them — enemies can't just waltz through your territory unchallenged.
About This Game
What Happens Next is an Extension Variant for use with the Battle for Moscow FREE wargame by Game Designers' Workshop (GDW Games), which first appeared in "BattlePlan" Magazine, issue #7, by Thomas M. Kane. This expansion allows the Soviet Player a means of continuing the game to 'play out' the Soviet Winter Counter-Offensive.…
Source: BoardGameGeek
Players
2
Play Time
120-480 min
Complexity
2.0 / 5
Rating
7.1
Year
1988