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What Happens Next
Game Night Pick

What Happens Next

Requires:Battle for Moscow

Designed by Thomas M. Kane

Published by DTI (Diverse Talents, Incorporated)

Expansion
Casual Flow: 15 Min Teach
Cities: Moscow (Russia)

Community Snapshot

Medium-Light complexity
120–480 min
7.1 on BGG (7)
Some text

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.
World War II
Set during the Second World War — from D-Day to the Pacific theater.

Designed for 2 players and playable in 120–480 min, What Happens Next delivers a medium-light experience that earned a 7.1 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Grid Movement

Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

Movement Points

You get a set number of movement points to spend on moving your pieces — plan your path carefully.

Zone of Control

Your pieces influence the spaces around them — enemies can't just waltz through your territory unchallenged.

About This Game

What Happens Next is an Extension Variant for use with the Battle for Moscow FREE wargame by Game Designers' Workshop (GDW Games), which first appeared in "BattlePlan" Magazine, issue #7, by Thomas M. Kane. This expansion allows the Soviet Player a means of continuing the game to 'play out' the Soviet Winter Counter-Offensive.…

Source: BoardGameGeek

View on BoardGameGeek
Country: Germany

Players

2

Play Time

120-480 min

Complexity

2.0 / 5

Rating

7.1

Year

1988