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Shinobi: The Ninja Training Game

Designed by Richard Glazer, Tom Merrigan

Published by (Self-Published), (Web published)

Table Status Unknown

Players

2-4

Play Time

30 min

Complexity

N/A

Rating

0.0

Year

2012

Community Snapshot

~30 min
0.0 on BGG

Categories

Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Memory
Remember and recall — matching pairs, sequences, or hidden information.
Print & Play
Download and print at home — accessible DIY gaming.

A hand management and set collection game. Rated 0.0 on BGG.

How It Plays

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Memory

You need to remember where things are or what happened earlier — a sharp memory gives you a real advantage.

Set Collection

You're gathering matching groups of cards or tokens to score points — the more complete your sets, the better you do.

About This Game

The land of Nippon is riven by civil war and the leaders of the different factions have a number of secret missions they need carried out. As master of one of the four great Ninja clans you must train your warriors so they are ready to carry out the missions offered. But beware, if you take too long one of your rival clans may undertake a mission before you and steal the rich reward offered for carrying it out.…

Source: BoardGameGeek

View on BoardGameGeek

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