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Requires:Mansions of Madness
Designed by Corey Konieczka
Published by Fantasy Flight Games, Arclight Games + 4 more
Community Snapshot
Categories
A medium co-op game playable in 120–180 min, rated 6.3 on BGG.
How It Plays
Area Movement
You move your pieces across different regions on the board, trying to position yourself in the best spots.
Cooperative Game
Everyone works together against the game itself — you win or lose as a team, so get ready to strategize together!
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Pick-up and Deliver
You pick up goods from one location and deliver them to another for rewards — efficient routes mean big payoffs.
Role Playing
You take on a character with unique abilities and make choices as them — step into someone else's shoes!
Team-Based Game
Players split into teams and work together to outplay the other side — teamwork makes the dream work!
About This Game
Game description from the publisher: "Briefly summarized, it hinted at a hidden race of monstrous beings which lurked somewhere among the remoter hills – in the deep woods of the highest peaks, and the dark valleys where streams trickle from unknown sources. P. Lovecraft, "The Whisperer in Darkness" Venture into the unknown with Mansions of Madness: Call of the Wild!…
Source: BoardGameGeek
Players
2-5
Play Time
120-180 min
Complexity
3.4 / 5
Rating
8.1
Year
2013
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.