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The War to End All Wars: The North American Upgrade Set

Requires:The War to End All Wars: Box Set Edition

Designed by Ryan S. Johnson

Published by Guild of Blades

Expansion
Table Status Unknown
Game: War to End All Wars

Players

2-10

Play Time

360 min

Complexity

N/A

Rating

0.0

Year

2002

Community Snapshot

~360 min
0.0 on BGG

Categories

Dice
Dice rolling is a core mechanism — outcomes depend partly on luck.
Economic
Buy, sell, trade, and invest — manage money and markets to build wealth.
Educational
Designed to teach skills or knowledge while playing — from math to history.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.
World War I
Set during the First World War — trench warfare, alliances, and historical events.

Designed for 2–10 players and playable in ~360 min, The War to End All Wars: The North American Upgrade Set delivers a experience.

How It Plays

Area Movement

You move your pieces across different regions on the board, trying to position yourself in the best spots.

Cooperative Game

Everyone works together against the game itself — you win or lose as a team, so get ready to strategize together!

Roll / Spin and Move

Roll the dice (or spin a wheel) and move that many spaces — a classic way to race around a board.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

Publisher Blurb: The North American Upgrade Set is an expansion set for The War to End All Wars and stand alone game. The North American Upgrade Set provides four primary game scenarios. The first two of these are attachment scenarios to allow this expanded map to be used with The War to End All Wars and the rest of the WW1 series.…

Source: BoardGameGeek

View on BoardGameGeek