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Turning Point: Stalingrad – Expansion Kit
Strategist Pick

Turning Point: Stalingrad – Expansion Kit

Requires:Turning Point: Stalingrad

Designed by Don Greenwood

Published by The Avalon Hill Game Co

Expansion
Moderate Depth: 30 Min Teach
Cities: Volgograd (Russia)

Community Snapshot

Medium complexity
120–1800 min
7.2 on BGG (92)
Some text

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.
World War II
Set during the Second World War — from D-Day to the Pacific theater.

Rated 5.6 by the community, Turning Point: Stalingrad – Expansion Kit brings dice rolling to 1–2 players in about 120–1800 min.

How It Plays

Area Movement

You move your pieces across different regions on the board, trying to position yourself in the best spots.

Area-Impulse

Areas on the board activate one at a time, and you decide how to use each impulse — timing is everything.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

About This Game

The expansion kit for Turning Point: Stalingrad was simply a set of 216 counters (96 3/4" and 120 1/2"). The expansion generated controversy because the rules for it were printed in the rulebook that came with the base game, leading some consumers to claim that part of the game was "left out". A seemingly common misunderstanding is the assumption that this extension enables players to play until the end of the battle; as a matter of fact, this expansion does not even reach the date the Soviet counter offensive started historically: The extended game ends November 14 (as opposed to October 3 in the base game), which is roughly a week before the Soviets began their offensive to encircle the German 6th army at Stalingrad.…

Source: BoardGameGeek

View on BoardGameGeek
Country: Russia

Players

1-2

Play Time

120-1800 min

Complexity

3.1 / 5

Rating

7.2

Year

1989