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Designed by Sean Chick
Published by Worthington Games
Players
1-2
Community Snapshot
Language Editions
Categories
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Line of Sight
Your units can only interact with what they can directly see on the board — positioning matters a lot.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Scenario / Mission / Campaign Game
You play through linked missions or scenarios that build on each other — it's like an epic adventure in chapters.
About This Game
HOLD THE LINE comes to the wars of Europe in the Age of Reason with FREDERICK’S WAR. When Frederick II led his army into Silesia a long duel began between a still fragile Prussia and the first class power that was Austria. Featured here are eight battles from the fearsome contest: Mollwitz, Choutusitz, Hohenfriedburg, Kesseldorf, Kolin, Leuthen, Hochkirk, and Liegnitz.…
Source: BoardGameGeek
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Play Time
60 min
Complexity
1.9 / 5
Rating
7.6
Year
2013