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Hong
Head-to-Head Duel

Hong

Designed by Néstor Romeral Andrés

Published by nestorgames

Table Ready: 5 Min Teach

Players

2

Play Time

30 min

Complexity

1.0 / 5

Rating

8.5

Year

2013

Community Snapshot

Best with 2
Light complexity
~30 min
8.5 on BGG (8)
No text needed

Categories

Abstract Strategy
Pure strategy with no hidden information or luck — think Chess or Go.
Mythology
Draws from ancient myths and legends — gods, heroes, and epic tales.

At its best with 2 players, this light game offers tile placement gameplay in ~30 min.

How It Plays

Pattern Building

You arrange pieces to create specific patterns that score points — like solving a colorful puzzle.

Tile Placement

You lay tiles on the table to build a map, landscape, or pattern — every piece you place changes the board.

About This Game

Hong, named after a two-headed dragon in Chinese mythology, is a tile-laying game of asymmetrical goals for two players, invented in December 2012 by Néstor Romeral Andrés. Two players – MORE and LESS – share a common pool of identical squared pieces depicting two dragon heads and one dragon segment. A hong is a straight line of one or more segments with a dragon head on each end.…

Source: BoardGameGeek

View on BoardGameGeek

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