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Agents of SMERSH: Swagman's Hope
Strategist Pick

Agents of SMERSH: Swagman's Hope

Requires:Agents of SMERSH

Designed by Dan Booth, Jason Maxwell

Published by 8th Summit

Expansion
Moderate Depth: 30 Min Teach
Crowdfunding: Kickstarter

Players

1-5

Play Time

90-120 min

Complexity

3.1 / 5

Rating

7.4

Community Snapshot

Medium complexity
90–120 min
7.4 on BGG (142)
Text-heavy

Categories

Adventure
Explore, discover, and overcome challenges in a narrative-driven experience.
Expansion for Base-game
This is an expansion — requires the base game to play.
Spies / Secret Agents
Espionage and covert operations — hidden identities and secret missions.

Designed for 1–5 players and playable in 90–120 min, Agents of SMERSH: Swagman's Hope delivers a medium experience that earned a 5.6 on BGG.

How It Plays

Cooperative Game

Everyone works together against the game itself — you win or lose as a team, so get ready to strategize together!

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Storytelling

The game unfolds like a story, and players help shape the narrative — every session tells a unique tale.

About This Game

It is all going so well for you in Tahiti - sun and surf are yours to enjoy. The Director has not troubled you with silly assignments, such as escorting ill-mannered diplomats to parties; nor have you had to drop off intelligence in trash bins to be picked up by shady, desperate officials. .…

Source: BoardGameGeek

View on BoardGameGeek

Year

2014