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Designed by Jens Drögemüller
Published by DiceTree Games, Lookout Games + 1 more
Players
2-6
Community Snapshot
How It Plays
Auction / Bidding
Players bid against each other for cards, tiles, or resources — knowing when to go big and when to fold is the key.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Income
You earn resources automatically each round based on what you've built up — the snowball effect is real.
Player Elimination
Players can be knocked out before the game ends — play carefully or you might be watching from the sidelines.
Set Collection
You're gathering matching groups of cards or tokens to score points — the more complete your sets, the better you do.
Tech Trees / Tech Tracks
You unlock new abilities or upgrades along a branching tech tree — each path opens up different strategies.
Turn Order: Stat-Based
Turn order is based on a game stat — the player with the best score in that stat goes first.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
The Scepter of Zavandor is about magic and power. Players represent young magicians who have gained possession of old magic knowledge, and with it they attempt to achieve the powerful position of archmage, symbolized by the Scepter of Zavandor. To increase their power and influence, the young magicians enchant jewels and seek out knowledge.…
Source: BoardGameGeek
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Play Time
90 min
Complexity
3.5 / 5
Rating
7.0
Year
2004