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TurboFire

TurboFire

Requires:Battlecars

Designed by Aaron Allston

Published by Associated Clearing Services

Expansion
Table Status Unknown
Game: Car Wars
Series: AutoVentures

Players

2-8

Play Time

Unknown

Complexity

N/A

Rating

7.0

Year

1984

Community Snapshot

~0 min
7.0 on BGG (10)

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Fighting
Direct combat between players or factions — tactical battles and confrontation.
Miniatures
Features detailed miniature figures — often with painting and tactical positioning.
Racing
Be the first to the finish — speed, risk, and route choices.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Sports
Simulate sports — from football and basketball to niche athletic competitions.
Transportation
Move goods or people efficiently — logistics, routes, and delivery.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A dice rolling game. Rated 7.0 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Modular Board

The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.

Point to Point Movement

You move between connected locations on the board — the map's layout decides your travel options.

Role Playing

You take on a character with unique abilities and make choices as them — step into someone else's shoes!

About This Game

This is the first of the AutoVentures published, a series of auto-combat adventure modules by Aaron Allston. This module provides a rich setting for Grand Prix racing in the year 2012 suitable for use with Battlecars, Car Wars and Highway 2000. Sample characters, motives and plot ideas are included, allowing for the easy add on of role-playing elements.…

Source: BoardGameGeek

View on BoardGameGeek