%2Fpic1659557.jpg)
%2Fpic1659557.jpg)
Requires:Star Fleet Marines: Module I – Assault
Designed by Stephen V. Cole
Published by Amarillo Design Bureau, Inc.
Players
2
Play Time
120 min
Complexity
3.0 / 5
Rating
7.0
Year
2013
Community Snapshot
Categories
Since 2013, Star Fleet Marines: Module II – Last Stand has captivated fans of dice rolling with its medium complexity design.
How It Plays
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Line of Sight
Your units can only interact with what they can directly see on the board — positioning matters a lot.
About This Game
The next STAR FLEET MARINES module is LAST STAND, portraying desperate battles by isolated units on faraway planets, fighting without hope that rescue can arrive in time. New scenarios include: Last Stand on Fang Hill, the Siege of Nucklow, the Siege of Phen Dien Du, Dragons’ Den, Tank Battle in the Zasu Pits, and more. New units include: outposts, heavy transport shuttles (able to land tanks and other armored vehicles on enemy planets), ground weapon vehicles, and ground bombardment shuttles.…
Source: BoardGameGeek