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Star Fleet Marines: Module II – Last Stand
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Star Fleet Marines: Module II – Last Stand

Requires:Star Fleet Marines: Module I – Assault

Designed by Stephen V. Cole

Published by Amarillo Design Bureau, Inc.

Expansion
Moderate Depth: 30 Min Teach
Players: Two-Player Only Games
Setting: Star Fleet Universe

Players

2

Play Time

120 min

Complexity

3.0 / 5

Rating

7.0

Year

2013

Community Snapshot

Medium complexity
~120 min
7.0 on BGG (14)
Some text

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Since 2013, Star Fleet Marines: Module II – Last Stand has captivated fans of dice rolling with its medium complexity design.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Grid Movement

Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

Line of Sight

Your units can only interact with what they can directly see on the board — positioning matters a lot.

About This Game

The next STAR FLEET MARINES module is LAST STAND, portraying desperate battles by isolated units on faraway planets, fighting without hope that rescue can arrive in time. New scenarios include: Last Stand on Fang Hill, the Siege of Nucklow, the Siege of Phen Dien Du, Dragons’ Den, Tank Battle in the Zasu Pits, and more. New units include: outposts, heavy transport shuttles (able to land tanks and other armored vehicles on enemy planets), ground weapon vehicles, and ground bombardment shuttles.…

Source: BoardGameGeek

View on BoardGameGeek