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Designed by Christwart Conrad
Published by Goldsieber Spiele, Rio Grande Games
Players
3-5
Community Snapshot
Categories
How It Plays
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Simultaneous Action Selection
Everyone chooses their action at the same time and reveals together — no waiting around, and plenty of surprises.
About This Game
Players compete with each other to own vineyards in Italy. Each vineyard may be used to grow certain types of grapes, and players make money by selling grapes on the open market. Through careful manipulation of the market and the domination of vineyards in each province, the player with the most vineyards wins the game.…
Source: BoardGameGeek
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Play Time
90 min
Complexity
3.0 / 5
Rating
6.4
Year
1999