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Designed by Dan Keltner, David Short
Published by Tasty Minstrel Games, (Web published) + 1 more
Players
2-6
Community Snapshot
Categories
How It Plays
Action Queue
You plan a sequence of actions in advance, then they play out in order — think ahead or get left behind.
Communication Limits
You can't just say whatever you want to your teammates — the game limits what you can share, which makes every hint count.
Cooperative Game
Everyone works together against the game itself — you win or lose as a team, so get ready to strategize together!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Memory
You need to remember where things are or what happened earlier — a sharp memory gives you a real advantage.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Programmed Movement
You plan your moves in advance before revealing them — hilarious when your carefully laid plan goes sideways!
Variable Player Powers
About This Game
The sergeant hangs the phone up. "Multiple hostages, numerous bombs. " We grab our gear, prep the robot and load the van.…
Source: BoardGameGeek
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Play Time
30 min
Complexity
2.2 / 5
Rating
6.4
Year
2013
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.