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Designed by Courtney F. Allen
Published by The Avalon Hill Game Co
Players
2
Play Time
300 min
Complexity
2.9 / 5
Rating
7.2
Year
1981
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How It Plays
Advantage Token
A special token gives one player a small bonus — it might rotate or be earned through clever play.
Area Movement
You move your pieces across different regions on the board, trying to position yourself in the best spots.
Area-Impulse
Areas on the board activate one at a time, and you decide how to use each impulse — timing is everything.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Movement Points
You get a set number of movement points to spend on moving your pieces — plan your path carefully.
About This Game
This is the first of the Area-Impulse games done by Avalon Hill which later included Thunder at Cassino, Turning Point: Stalingrad and Breakout Normandy. The game simulates the ferocious battle for the Arnhem Bridge on September 18-21, 1944. The game begins with the British holding the area around the bridge, surrounded by the Germans.…
Source: BoardGameGeek
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