%2Fpic2049550.png&w=3840&q=65)
%2Fpic2049550.png&w=3840&q=65)
Requires:Alien Frontiers
Designed by W. David MacKenzie, Tory Niemann
Published by Clever Mojo Games, Game Salute
Community Snapshot
Categories
Designed for 2–5 players and playable in 90–0 min, Alien Frontiers: Faction Pack #2 delivers a medium experience that earned a 5.6 on BGG.
How It Plays
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Worker Placement
You place your workers on action spaces to claim them before anyone else — it's a scramble for the best spots!
About This Game
Alien Frontiers: Faction Pack #2 - Sunrise Commune Fleeing persecution on Earth, the "Sunnies" came to Maxwell in hopes of finding a place where humanity would just leave them alone. FACTION ABILITIES OWNER: Pay one less ore than usual for any colony you land on a territory where you already have at least one colony. FACILITY: Pay 3 fuel to move 1 of your colonies to a territory with no other colonies on it. COMPONENTS Faction Board 1 new Alien Tech Card 2 new Agenda Cards
Source: BoardGameGeek
Players
2-5
Play Time
90-0 min
Complexity
3.0 / 5
Rating
7.5
Year
2014