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Sid Meier's Civilization: The Board Game – Wisdom and Warfare
Strategist Pick

Sid Meier's Civilization: The Board Game – Wisdom and Warfare

Requires:Sid Meier's Civilization: The Board Game

Designed by Michael Hurley, Lukas Litzsinger + 1 more

Published by Edge Entertainment, Fantasy Flight Games + 5 more

Expansion
Deep Strategy: 45+ Min Teach

Community Snapshot

Heavy complexity
~180 min
8.3 on BGG (1.7K)
Text-heavy

Categories

Civilization
Guide a civilization through ages of development — technology, culture, and expansion.
Expansion for Base-game
This is an expansion — requires the base game to play.
Exploration
Discover new areas, map unknown territory, and uncover surprises.
Negotiation
Make deals, form alliances, and persuade others — diplomacy is key.
Video Game Theme
Based on or inspired by video games.

Since 2013, Sid Meier's Civilization: The Board Game – Wisdom and Warfare has captivated fans of hand management and variable powers with its heavy complexity design.

How It Plays

Grid Movement

Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Modular Board

The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.

Simultaneous Action Selection

Everyone chooses their action at the same time and reveals together — no waiting around, and plenty of surprises.

Trading

You can swap resources or cards with other players — making clever trades can give you a serious edge.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

In Sid Meier's Civilization: The Board Game - Wisdom and Warfare, six new civilizations join in the battle for supremacy: Aztecs, English, French, Japanese, Mongols, and Zulu – each with its own special powers. Along with the new civilizations comes new technologies, relics, wonders, and culture cards. An alternative set of combat cards in which each unit now has separate Strength and Health values is provided for more tactical battles.…

Source: BoardGameGeek

View on BoardGameGeek
Mechanism: 4X
Series: Sid Meier's Civilization

Players

2-4

Play Time

180 min

Complexity

4.0 / 5

Rating

8.3

Year

2013