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Designed by Glenn E. Kidd, Marc Rubin
Published by Ral Partha Enterprises
Players
2
Community Snapshot
Categories
Since 1980, Witch's Caldron has captivated fans of dice rolling with its medium-light complexity design.
How It Plays
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Pick-up and Deliver
You pick up goods from one location and deliver them to another for rewards — efficient routes mean big payoffs.
About This Game
One of Ral Partha's introductory miniature games, Witch's Caldron is essentially a miniatures dungeon crawl, with adventurers (led by a wizard) trying to explore the witch's cave and escape with valuable treasure. The witch, with a variety of monstrous servants, opposes them. The adventurers may explore in multiple parties from three entrances.…
Source: BoardGameGeek
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Play Time
120 min
Complexity
2.0 / 5
Rating
6.6
Year
1980