%2Fpic1767766.jpg&w=3840&q=65)
%2Fpic1767766.jpg&w=3840&q=65)
Requires:BattleTech
Designed by L. Ross Babcock, III, Todd Huettel + 4 more
Published by FASA
Community Snapshot
Categories
Since 1987, BattleTech: Mercenary's Handbook has captivated fans of dice rolling and variable powers with its medium complexity design.
How It Plays
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Role Playing
You take on a character with unique abilities and make choices as them — step into someone else's shoes!
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
From the publisher: The Mercenary's Handbook is a BattleTech and MechWarrior supplement describing the mercenary way of life. It details everything from troop capabilities to a mercenary unit's expenses, and from the ins and outs of contract negotiations to the nature of 31st century warfare. Commentary and views on the Succession Wars mercenary provide a solid background for gamers who need to learn the basics of the business of war, while game rules translate these ideas into simple systems for creating a merc outfit, finding and signing with employers, and resolving an entire military campaign.…
Source: BoardGameGeek
Players
2-6
Play Time
Unknown
Complexity
3.0 / 5
Rating
8.2
Year
1987