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Warmachine: High Command – The Big Guns
Game Night Pick

Warmachine: High Command – The Big Guns

Requires:Warmachine: High Command

Designed by David Carl

Published by Privateer Press

Expansion
Casual Flow: 15 Min Teach
Game: Iron Kingdoms

Community Snapshot

Medium-Light complexity
~0 min
6.8 on BGG (45)

Categories

Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Expansion for Base-game
This is an expansion — requires the base game to play.

Rated 5.5 by the community, Warmachine: High Command – The Big Guns brings deck building to 2–4 players in about ~0 min.

How It Plays

Deck, Bag, and Pool Building

You start with a basic set of cards or tokens and gradually add better ones — watch your engine grow stronger over time.

About This Game

Bolster your armies with The Big Guns, the first expansion for Warmachine: High Command! The Big Guns contains 5 copies each of 16 different cards, plus 4 additional warcaster cards, to bring new strategies to your Cygnar, Khador, Protectorate of Menoth, and Cryx decks. Requires Warmachine: High Command core set to play.

Source: BoardGameGeek

View on BoardGameGeek
Series: High Command (Privateer Press)

Players

2-4

Play Time

Unknown

Complexity

2.5 / 5

Rating

6.8

Year

2013