BoardMatchGame Finder
BrowseTopSaved
Quiz·Browse·Collections·Saved
Powered by BGG
Privacy·Terms
Council of Verona: Poison Expansion
Quick & Easy

Council of Verona: Poison Expansion

Requires:Council of Verona

Designed by Michael Eskue, Patrick Nickell

Published by Crash Games

Expansion
Table Ready: 5 Min Teach
Authors: William Shakespeare
Cities: Verona (Veneto, Italy)

Players

2-5

Play Time

30 min

Complexity

1.1 / 5

Rating

6.7

Year

2013

Community Snapshot

Light complexity
~30 min
6.7 on BGG (317)

Categories

Bluffing
Deceive your opponents — hide your intentions, make false claims, and read others.
Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Deduction
Use logic and clues to figure out hidden information — who, what, or where.
Expansion for Base-game
This is an expansion — requires the base game to play.
Novel-based
Based on or inspired by a book or literary work.
Renaissance
Set in the Renaissance era — art, commerce, and cultural rebirth.

Rated 5.6 by the community, Council of Verona: Poison Expansion brings hand management to 2–5 players in about ~30 min.

How It Plays

Auction / Bidding

Players bid against each other for cards, tiles, or resources — knowing when to go big and when to fold is the key.

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

About This Game

Council of Verona: Poison Expansion adds two new tokens per player into the base game; poison tokens and antidote tokens. Influence Cards that end the game with more poison than antidote tokens on them are physically removed from the play area which may affect scoring agendas.

Source: BoardGameGeek

View on BoardGameGeek