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Myrmes: Colony Tiles
Strategist Pick

Myrmes: Colony Tiles

Requires:Myrmes

Designed by Yoann Levet

Published by asmodee, Ystari Games

Expansion
Deep Strategy: 45+ Min Teach

Community Snapshot

Heavy complexity
~90 min
7.3 on BGG (126)
No text needed

Categories

Animals
Features animals as a central theme — from cute wildlife to natural ecosystems.
Environmental
Themes around nature, ecology, and environmental stewardship.
Expansion for Base-game
This is an expansion — requires the base game to play.
Farming
Grow crops, raise animals, and manage a farm — peaceful but strategic.

A heavy tile placement and dice rolling game. Rated 5.6 on BGG.

How It Plays

Action Points

You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Grid Movement

Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.

Tile Placement

You lay tiles on the table to build a map, landscape, or pattern — every piece you place changes the board.

About This Game

This expansion was first published in Ystari magazine, issue 2 (October 2012, p. 23), along with solo rules (p. 11). 4 colony tiles as alternative when advancing to a new colony level I - worker action: 1 food --1x--> 2 victory points - mushrooms are food when placing pheromone tile I - worker action: place / replace one tunnel (without getting earth) - 1 virtual warrior per turn to step on enemy pheromones only II - worker action: no discarding of excess cubes this turn - 1 virtual warrior per turn to hunt prey only III - worker action: get 2 larvae - possibility to place 2 nurses on the objective atelier space

Source: BoardGameGeek

View on BoardGameGeek

Players

2-4

Play Time

90 min

Complexity

3.6 / 5

Rating

7.3

Year

2013