%2Fpic1951594.jpg&w=3840&q=65)
%2Fpic1951594.jpg&w=3840&q=65)
Designed by Seth Jaffee, Dan Keltner
Published by Dice Hate Me Games, Lookout Games + 1 more
Players
2-4
Community Snapshot
Categories
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Contracts
You fulfill specific orders or contracts for rewards — choosing which ones to pursue is a big decision.
End Game Bonuses
Extra points are awarded at the end for meeting certain goals — keep an eye on those bonus objectives!
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Income
You earn resources automatically each round based on what you've built up — the snowball effect is real.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Move Through Deck
You work your way through a deck of cards over the course of the game — what comes up next always matters.
Multi-Use Cards
Each card can be used in multiple ways — deciding how to play it is a juicy strategic choice.
Set Collection
You're gathering matching groups of cards or tokens to score points — the more complete your sets, the better you do.
About This Game
In Isle of Trains, players are train operators, building trains with the right mix of freight cars needed to complete delivery contracts before your opponents. Cards are used in multiple ways: they can be built as train cars or buildings supporting your train line, used as currency to pay the cost of building those new train cars and buildings, or used as cargo to load on available train cars. When loading cargo on an opponent’s train, players receive an immediate benefit or action, but they are also giving their opponent the cargo they just might need to be able to complete a delivery contract and score big!…
Source: BoardGameGeek
Similar Games
More Like This
Play Time
45 min
Complexity
2.0 / 5
Rating
6.7
Year
2014
Tech Trees / Tech Tracks
You unlock new abilities or upgrades along a branching tech tree — each path opens up different strategies.
Turn Order: Progressive
Turn order shifts gradually each round — the player in last often gets a helpful boost.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.