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Requires:Fireteam Zero
Designed by Mike Langlois, Christian Leonhard
Published by Emergent Games (II), Ulisses Spiele
Players
1-4
Play Time
90 min
Complexity
N/A
Rating
7.9
Community Snapshot
Categories
Rated 5.6 by the community, Fireteam Zero: Africa Cycle brings co-op to 1–4 players in about ~90 min.
How It Plays
Cooperative Game
Everyone works together against the game itself — you win or lose as a team, so get ready to strategize together!
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Hand Management
You have a hand of cards and deciding which to play, save, or discard is the core puzzle.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
Fireteam Zero: The Africa Cycle, the second expansion for Fireteam Zero, lets you go head-to-head with Thornspawn, an entire new monster family comprised of eight Scavengers, four Wooden Men, and Prime, who is a 60mm tall boss figure! This expansion lets you add gear to your hero as you progress, with the gear also being usable in the base game and other expansions. Fireteam Zero: The Africa Cycle includes four double-sided map tiles with new terrain as well as new locations and adventures, including an entire new three-mission operation as well as three new standalone missions: Operation: Sticks and Bones Sowing Seeds Fertile Ground Reaping Between the Bones of the Earth Lost and Found Clockwork
Source: BoardGameGeek
Year
2014