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Core Worlds: Revolution
Strategist Pick

Core Worlds: Revolution

Requires:Core Worlds

Designed by Andrew Parks, Sara Sterphone

Published by Stronghold Games

Expansion
Moderate Depth: 30 Min Teach
Game: Core Worlds

Community Snapshot

Medium complexity
60–120 min
7.6 on BGG (391)
Text-heavy

Categories

Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Civilization
Guide a civilization through ages of development — technology, culture, and expansion.
Expansion for Base-game
This is an expansion — requires the base game to play.
Science Fiction
Futuristic settings — space travel, alien worlds, advanced technology.
Space Exploration
Explore the cosmos — colonize planets, navigate space, and discover the unknown.

Rated 5.8 by the community, Core Worlds: Revolution brings deck building to 2–5 players in about 60–120 min.

How It Plays

Deck, Bag, and Pool Building

You start with a basic set of cards or tokens and gradually add better ones — watch your engine grow stronger over time.

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

About This Game

The Supreme Monarch gazed out his palace window, trembling with rage at the galaxy that had forsaken him. For long months he had retained his people's allegiance by branding his enemies as barbaric invaders, as marauders whose only goal was to plunder and ravage his empire. But now reports were spreading that these invaders were rebuilding their conquered worlds and adorning them with marvelous advancements.…

Source: BoardGameGeek

View on BoardGameGeek

Players

2-5

Play Time

60-120 min

Complexity

2.9 / 5

Rating

7.6

Year

2014