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Saint Petersburg (Second Edition): Emergency Storehouse Expansion
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Saint Petersburg (Second Edition): Emergency Storehouse Expansion

Requires:Saint Petersburg (Second Edition)

Designed by Bernd Brunnhofer

Published by Hans im Glück

Expansion
Casual Flow: 15 Min Teach
Admin: Better Description Needed!
Crowdfunding: Spieleschmiede

Players

2-5

Play Time

45 min

Complexity

2.5 / 5

Rating

6.7

Year

2014

Community Snapshot

Medium-Light complexity
~45 min
6.7 on BGG (53)
No text needed

Categories

Age of Reason
Set in the 17th–18th century Enlightenment — exploration, colonialism, and scientific revolution.
Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
City Building
Construct and develop a city or settlement — manage resources, placement, and growth.
Economic
Buy, sell, trade, and invest — manage money and markets to build wealth.
Expansion for Base-game
This is an expansion — requires the base game to play.

Designed for 2–5 players and playable in ~45 min, Saint Petersburg (Second Edition): Emergency Storehouse Expansion delivers a medium-light experience that earned a 5.5 on BGG.

How It Plays

Set Collection

You're gathering matching groups of cards or tokens to score points — the more complete your sets, the better you do.

About This Game

This expansion adds the Emergency Storehouse tiles to the game. Components: 2 Emergency Storehouse tiles (Note: erroneously translated as Emergency Camp in the rules) At the start of the game, place both Emergency Storehouses next to the game board. An Emergency Storehouse makes it possible for players to keep one more card in hand at a cost, i.e their hand limit is increased by 1 card by paying 1 Ruble upkeep each round. Also see: Saint Petersburg (Second Edition): The Exclusive Spieleschmiede Expansion

Source: BoardGameGeek

View on BoardGameGeek