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Wiz-War: Bestial Forces
Game Night Pick

Wiz-War: Bestial Forces

Requires:Wiz-War (Eighth Edition)

Designed by Nathan I. Hajek, Jay Little

Published by Fantasy Flight Games, Giochi Uniti + 2 more

Expansion
Moderate Depth: 30 Min Teach
Theme: Wizards

Community Snapshot

Medium complexity
~60 min
8.0 on BGG (381)
Text-heavy

Categories

Expansion for Base-game
This is an expansion — requires the base game to play.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Fighting
Direct combat between players or factions — tactical battles and confrontation.

Rated 5.8 by the community, Wiz-War: Bestial Forces brings hand management to 2–4 players in about ~60 min.

How It Plays

Grid Movement

Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Modular Board

The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.

Player Elimination

Players can be knocked out before the game ends — play carefully or you might be watching from the sidelines.

About This Game

Wiz-War: Bestial Forces, the second expansion for Wiz-War, introduces three new schools of magic — Mythology, Totem, and Draconic — and six creatures storming the dungeon. Mythology school introduces summons for creatures and powerful new items known as relics, while Draconic school focuses mostly on spells altering creature or wizard attacks. Finally, the Totem school allows different effects to be triggered by placing totems on the board: increasing the energy of spells, slowing your opponents, blocking damage, or increasing your line of sight are all possible boosts due to totem deployment.

Source: BoardGameGeek

View on BoardGameGeek

Players

2-4

Play Time

60 min

Complexity

2.6 / 5

Rating

8.0

Year

2014