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Requires:Ambush!
Designed by Joseph Reiser
Published by Hobby Japan, Victory Games (I)
Community Snapshot
Categories
A medium dice rolling game playable in ~240 min, rated 5.9 on BGG.
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Dice Rolling
You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!
Grid Movement
Pieces move on a grid of squares — straightforward movement that still leaves room for deep tactical thinking.
Hexagon Grid
The board uses hexagons instead of squares — this gives you more directions to move and think about.
Line of Sight
Your units can only interact with what they can directly see on the board — positioning matters a lot.
Movement Points
You get a set number of movement points to spend on moving your pieces — plan your path carefully.
Scenario / Mission / Campaign Game
You play through linked missions or scenarios that build on each other — it's like an epic adventure in chapters.
Secret Unit Deployment
You place your units face-down so opponents don't know what you've got — the reveal is always exciting.
About This Game
Move Out! is the first expansion for Ambush! It adds four new scenarios along with new weapons, vehicles, and enemies.…
Source: BoardGameGeek
Players
1
Play Time
240 min
Complexity
3.1 / 5
Rating
7.6
Year
1984
Solo / Solitaire Game
You can play this one all by yourself — perfect for a quiet evening when you want a fun challenge on your own.