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Terra Mystica: Fire & Ice
Strategist Pick

Terra Mystica: Fire & Ice

Requires:Terra Mystica

Designed by Jens Drögemüller, Helge Ostertag

Published by Feuerland Spiele, Bard Centrum Gier + 9 more

Expansion
Deep Strategy: 45+ Min Teach
Digital Implementations: Board Game Arena

Community Snapshot

Heavy complexity
~100 min
8.4 on BGG (4.6K)
No text needed

Categories

Civilization
Guide a civilization through ages of development — technology, culture, and expansion.
Economic
Buy, sell, trade, and invest — manage money and markets to build wealth.
Expansion for Base-game
This is an expansion — requires the base game to play.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Territory Building
Claim and control areas on the map — expand your territory and defend borders.

Rated 7.4 by the community, Terra Mystica: Fire & Ice brings variable powers to 2–5 players in about ~100 min.

How It Plays

Network and Route Building

You connect locations to form networks — the bigger and smarter your network, the more points you earn.

Turn Order: Pass Order

The first player to pass gets to go first next round — knowing when to bow out early is a real skill.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

Terra Mystica: Fire & Ice has the original factions brace themselves for new competitors: Yetis – the masters of power, Ice Maidens – who adore their Temples, Acolytes – whose entire life is focused on the cults, and Dragonlords – who use their power to create volcanoes. And as if this wasn't enough, there are two more factions, Shapeshifters and Riverwalkers, who ignore the most basic of rule of one faction, one terrain type. (Inconceivable to the Halflings!)

Source: BoardGameGeek

View on BoardGameGeek
Digital Implementations: Tabletopia

Players

2-5

Play Time

100 min

Complexity

4.0 / 5

Rating

8.4

Year

2014