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Requires:Terra Mystica
Designed by Jens Drögemüller, Helge Ostertag
Published by Feuerland Spiele, Bard Centrum Gier + 9 more
Community Snapshot
Categories
Rated 7.4 by the community, Terra Mystica: Fire & Ice brings variable powers to 2–5 players in about ~100 min.
How It Plays
Network and Route Building
You connect locations to form networks — the bigger and smarter your network, the more points you earn.
Turn Order: Pass Order
The first player to pass gets to go first next round — knowing when to bow out early is a real skill.
Variable Player Powers
Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.
About This Game
Terra Mystica: Fire & Ice has the original factions brace themselves for new competitors: Yetis – the masters of power, Ice Maidens – who adore their Temples, Acolytes – whose entire life is focused on the cults, and Dragonlords – who use their power to create volcanoes. And as if this wasn't enough, there are two more factions, Shapeshifters and Riverwalkers, who ignore the most basic of rule of one faction, one terrain type. (Inconceivable to the Halflings!)
Source: BoardGameGeek
Players
2-5
Play Time
100 min
Complexity
4.0 / 5
Rating
8.4
Year
2014