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Designed by Todd Sanders
Published by (Web published), Air and Nothingness Press
Players
1-3
Community Snapshot
Since 2011, Off World Colonies has captivated fans of area control and push your luck with its design.
How It Plays
Action Points
You get a limited number of action points each turn and choose how to spend them — prioritizing is everything.
Area Majority / Influence
You're competing to have the most presence in key areas on the board — think of it like a friendly turf war.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Push Your Luck
You keep rolling or drawing for bigger rewards, but push too far and you lose it all — knowing when to stop is the real skill.
About This Game
In the early 21st century the Rytell Corporation created the first androids, vat-grown, speed aged, altered humans with a shortened lifespan. These androids, and the cheap disposable labor they represented paved the way for the exploration of space and Earth’s first “Off World Colonies”. Mining corporations soon began to exploit the riches of the asteroid belt between the orbits of Mars and Jupiter.…
Source: BoardGameGeek
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Play Time
30 min
Complexity
N/A
Rating
5.5
Year
2011