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Requires:Keyflower
Designed by Sebastian Bleasdale, Richard Breese
Published by R&D Games, Czacha Games + 5 more
Community Snapshot
Categories
Designed for 2–6 players and playable in ~90 min, Keyflower: The Merchants delivers a medium experience that earned a 6.3 on BGG.
How It Plays
Auction / Bidding
Players bid against each other for cards, tiles, or resources — knowing when to go big and when to fold is the key.
Modular Board
The board is made of separate pieces arranged differently each game — no two setups are ever quite the same.
Network and Route Building
You connect locations to form networks — the bigger and smarter your network, the more points you earn.
Pick-up and Deliver
You pick up goods from one location and deliver them to another for rewards — efficient routes mean big payoffs.
Set Collection
You're gathering matching groups of cards or tokens to score points — the more complete your sets, the better you do.
Tile Placement
You lay tiles on the table to build a map, landscape, or pattern — every piece you place changes the board.
Worker Placement
You place your workers on action spaces to claim them before anyone else — it's a scramble for the best spots!
About This Game
In Keyflower, each player develops her own unique village over four seasons by successfully bidding for village tiles that feature specialized buildings and boats, and by collecting skills, resources and workers ("keyples"). In Keyflower: The Merchants, the second expansion for Keyflower, players continue to develop their village by building extensions and cabins, entering into lucrative contracts, and encountering new combinations of items on the incoming boats. Whereas Keyflower: The Farmers added breadth to the Keyflower game, Keyflower: The Merchants adds depth.…
Source: BoardGameGeek
Players
2-6
Play Time
90 min
Complexity
3.2 / 5
Rating
8.0
Year
2014