BoardMatchGame Finder
BrowseTopSaved
Quiz·Browse·Collections·Saved
Powered by BGG
Privacy·Terms
Back to Home
Can't Stop: Rollin' Down the Highway
Family Night Choice

Can't Stop: Rollin' Down the Highway

Requires:Can't Stop

Designed by Jeff Horger, George "Bud" Sauer

Published by Eagle-Gryphon Games

Expansion
Table Ready: 5 Min Teach

Community Snapshot

Light complexity
~30 min
6.2 on BGG (104)
No text needed

Categories

Dice
Dice rolling is a core mechanism — outcomes depend partly on luck.
Expansion for Base-game
This is an expansion — requires the base game to play.

Rated 5.5 by the community, Can't Stop: Rollin' Down the Highway brings dice rolling to 2–4 players in about ~30 min.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Push Your Luck

You keep rolling or drawing for bigger rewards, but push too far and you lose it all — knowing when to stop is the real skill.

About This Game

Can't Stop: Rollin' Down the Highway is an expansion for Can't Stop (by Sid Jackson) by George "Bud" Sauer and Jeff Horger that adds 72 tiles that are placed on the Can't Stop board before play starts. (You will need the base game of Can't Stop to play.) When a player stops the player checks their white markers and if there is a tile in the space they follow the rules to resolve the tile (including revealing any new tiles). The tiles have several different abilities including: Interstate Markers - allows a player to adjust die roll once on a future turn Traffic Hazards - forces player to make one more roll to win the spot in the column Detour - causes player to move white marker left or right one column Fast Lane - moves the players white marker one space up the column Traffic Delay - causes player to move white marker one space down the column Map - allows the player to use one additional white marker for next turn only Roundabout - forces player to move their white marker one space up, down, left or right Lost - forces player to use only two white markers on their next turn

Source: BoardGameGeek

View on BoardGameGeek

Players

2-4

Play Time

30 min

Complexity

1.3 / 5

Rating

6.2

Year

2014