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Alhambra: The Thief's Turn
Party Essential

Alhambra: The Thief's Turn

Requires:Alhambra

Designed by Dirk Henn, Wolfgang Panning

Published by Queen Games, Piatnik

Expansion
Casual Flow: 15 Min Teach
Cities: Granada (Andalusia, Spain)
Country: Spain

Players

2-6

Play Time

60 min

Complexity

2.3 / 5

Rating

7.0

Year

2005

Community Snapshot

Medium-Light complexity
~60 min
7.0 on BGG (731)
No text needed

Categories

Arabian
Set in the Arabian world — tales of 1001 Nights, merchants, deserts, and Middle Eastern culture.
City Building
Construct and develop a city or settlement — manage resources, placement, and growth.
Expansion for Base-game
This is an expansion — requires the base game to play.

Designed for 2–6 players and playable in ~60 min, Alhambra: The Thief's Turn delivers a medium-light experience that earned a 5.8 on BGG.

How It Plays

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Set Collection

You're gathering matching groups of cards or tokens to score points — the more complete your sets, the better you do.

Tile Placement

You lay tiles on the table to build a map, landscape, or pattern — every piece you place changes the board.

About This Game

The third extension to Alhambra called Die Stunde der Diebe (The Hour of the Thieves) is a collection of four separate extension modules that can be mixed with the base game in any combination (like in Die Gunst des Wesirs). Module "Change" introduces coins into the game. When overpaying for a building, players now get partial change back in coins, which you can use as normal money cards.…

Source: BoardGameGeek

View on BoardGameGeek