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Spike
Game Night Pick

Spike

Designed by Stephen Glenn

Published by R&R Games

Casual Flow: 15 Min Teach

Players

2-4

Play Time

60 min

Complexity

2.5 / 5

Rating

6.7

Year

2014

Community Snapshot

Best with 3–4
Medium-Light complexity
~60 min
6.7 on BGG (694)
No text needed

Language Editions

DutchEnglishFrenchGerman

Categories

Trains
Build railway networks, manage routes, and compete for connections.

How It Plays

Network and Route Building

You connect locations to form networks — the bigger and smarter your network, the more points you earn.

Pick-up and Deliver

You pick up goods from one location and deliver them to another for rewards — efficient routes mean big payoffs.

About This Game

It's the early 1900's and you are the owner of one of the fastest growing rail companies in the eastern USA. In Spike, you expand your rail network as you connect cities in order to pick up and deliver more goods; complete contracts and routes to bring in money to modernize your train; upgrade your engines, tenders and railcars to transport the most freight; and build farther, transport more, and amass wealth on your way to become "King of the Rails". Game Summary Setup - Randomly distribute the 12 goods tokens into the chart on the board.…

Source: BoardGameGeek

View on BoardGameGeek

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