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XenoShyft: Psychogenics Lab Expansion
Game Night Pick

XenoShyft: Psychogenics Lab Expansion

Requires:XenoShyft: Dreadmire

Designed by Michael Shinall

Published by Cool Mini Or Not, Edge Entertainment

Expansion
Casual Flow: 15 Min Teach
Admin: Better Description Needed!

Community Snapshot

Medium-Light complexity
30–60 min
7.3 on BGG (226)
Some text

Categories

Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Expansion for Base-game
This is an expansion — requires the base game to play.
Horror
Dark, scary themes — survive monsters, solve mysteries, or face the unknown.

Rated 5.7 by the community, XenoShyft: Psychogenics Lab Expansion brings deck building to 1–4 players in about 30–60 min.

How It Plays

Cooperative Game

Everyone works together against the game itself — you win or lose as a team, so get ready to strategize together!

Deck, Bag, and Pool Building

You start with a basic set of cards or tokens and gradually add better ones — watch your engine grow stronger over time.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

The Psychogenics Lab is the key to unlocking the limitless potential of the human mind. Going far beyond cybernetics and AI-enhancements, Xenosathem allows boosts to human mental abilities across the spectrum. From mental acuity to creativity up to telepathy and even telekinesis, the human mind need no longer be shackled by the creeping, plodding pace of evolution! This expansion box contains: 1 Psychogenics Lab Division Card 1 Psychogenics Rules Card 6 Psychogenics Item Tracker Cards 30 Psychogenics Item Cards

Source: BoardGameGeek

View on BoardGameGeek
Crowdfunding: Kickstarter

Players

1-4

Play Time

30-60 min

Complexity

2.5 / 5

Rating

7.3

Year

2015