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Master of the Amulets
Game Night Pick

Master of the Amulets

Requires:Melee

Designed by Mike Monastero

Published by Metagaming

Expansion
Casual Flow: 15 Min Teach
Creatures: Dragons
Series: MicroQuest (Metagaming)

Players

1-5

Play Time

120-180 min

Complexity

2.0 / 5

Rating

6.1

Year

1981

Community Snapshot

Medium-Light complexity
120–180 min
6.1 on BGG (28)

Categories

Adventure
Explore, discover, and overcome challenges in a narrative-driven experience.
Expansion for Base-game
This is an expansion — requires the base game to play.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Fighting
Direct combat between players or factions — tactical battles and confrontation.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

A medium-light dice rolling game playable in 120–180 min, rated 6.1 on BGG.

How It Plays

Dice Rolling

You roll dice to determine outcomes — there's always that thrilling moment of suspense before they land!

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

Role Playing

You take on a character with unique abilities and make choices as them — step into someone else's shoes!

About This Game

Master of the Amulets was MicroQuest #7 in the Metagaming MicroQuests series, programmed adventures for Melee and Wizard. Expands: Wizard Melee

Source: BoardGameGeek

View on BoardGameGeek