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Treasure of Unicorn Gold
Party Essential

Treasure of Unicorn Gold

Requires:Melee

Designed by Howard Thompson

Published by Hobby Japan, Metagaming

Expansion
Table Ready: 5 Min Teach
Series: MicroQuest (Metagaming)
Series: The Fantasy Trip (Steve Jackson Games)

Players

1-6

Play Time

1 min

Complexity

1.5 / 5

Rating

5.6

Year

1981

Community Snapshot

Light complexity
~1 min
5.6 on BGG (34)
Some text

Categories

Adventure
Explore, discover, and overcome challenges in a narrative-driven experience.
Expansion for Base-game
This is an expansion — requires the base game to play.
Exploration
Discover new areas, map unknown territory, and uncover surprises.
Fantasy
Set in magical worlds with mythical creatures, spells, and quests.
Wargame
Simulate warfare — military strategy, tactics, and historical battles.

Since 1981, Treasure of Unicorn Gold has captivated fans of hexagon grid and role playing with its light complexity design.

How It Plays

Hexagon Grid

The board uses hexagons instead of squares — this gives you more directions to move and think about.

Role Playing

You take on a character with unique abilities and make choices as them — step into someone else's shoes!

About This Game

Treasure of Unicorn Gold was MicroQuest #6 in the Metagaming MicroQuests series, programmed adventures for Melee and Wizard. This one involves a real world treasure hunt for a gold statue that was reportedly buried in the United States. The statue was never found (if indeed it existed). Expands: Wizard Melee

Source: BoardGameGeek

View on BoardGameGeek