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Imperial Settlers: Why Can't We Be Friends
Family Night Choice

Imperial Settlers: Why Can't We Be Friends

Requires:Imperial Settlers

Designed by Ignacy Trzewiczek

Published by Edge Entertainment, Pegasus Spiele + 5 more

Expansion
Moderate Depth: 30 Min Teach
Digital Implementations: Tabletopia
Game: Imperial Settlers

Players

1-4

Play Time

45-90 min

Complexity

2.6 / 5

Rating

7.5

Year

2014

Community Snapshot

Medium complexity
45–90 min
7.5 on BGG (2.1K)
Text-heavy

Categories

Ancient
Set in ancient civilizations — Rome, Greece, Egypt, or other pre-medieval eras.
Card Game
Cards are the primary component — may involve hand management, drafting, or deck building.
Civilization
Guide a civilization through ages of development — technology, culture, and expansion.
Expansion for Base-game
This is an expansion — requires the base game to play.

A medium hand management and variable powers game. Rated 6.4 on BGG.

How It Plays

Hand Management

You have a hand of cards and deciding which to play, save, or discard is the core puzzle.

Variable Player Powers

Each player has unique abilities that make their experience different — finding the best way to use yours is half the fun.

About This Game

Imperial Settlers: Why Can't We Be Friends, the first Empire Pack for Imperial Settlers, includes new common cards for the central deck, new cards for each of the base game's four factions, and two new cards for use in the solo game with some factions. One new effect on the cards is "open production", an ability that allows an opponent to visit your building for the resource produced there while giving you the worker who made that trek. Hope you can put him to use once again!

Source: BoardGameGeek

View on BoardGameGeek